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Wesnoth Units database

Fugitive

(image) (image)

Veteran criminals become notorious for both their ruthlessness and ability to elude capture. They can be dangerous and rightly fearful in their element, but are no match for the sheer numbers that law-abiding soldiery can throw at them.

Special Notes: This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it.

Advances from: Outlaw
Advances to:
Cost: 56
HP: 62
Movement: 7
XP: 150
Level: 3
Alignment: lawful
IDME Fugitive
Abilities: concealment
(image)mace
impact
11 - 2
melee
(image)sling
impact
7 - 4
ranged
Resistances:
blade-30%
pierce-20%
impact-20%
fire0%
cold0%
arcane20%
TerrainMovement CostDefense
Cave250%
Coastal Reef250%
Deep Water9930%
Flat160%
Forest270%
Frozen240%
Hills270%
Impassable9950%
Mountains370%
Mushroom Grove270%
Sand240%
Shallow Water240%
Swamp240%
Unwalkable9920%